Texturing and digital visualization, however, have always been and remain to this day the weakest link of the process. Today, only a handful of products rely on analog design processes. Most products in our lives have, for some time, been designed on dedicated software. As always, the first steps in identifying such opportunities involved research.ĭigital tools are commonplace in the industrial design process, now. The use of 3D tools is currently very limited in this field, and yet the team began to see that the use of parametric 3D materials might present opportunities for more efficient workflows, as well as facilitate the creation of striking visuals to promote the communication around products. The Substance Source team recently began to turn its attention to product design, and specifically the work of Color, Material, Finish (CMF), also known as color and material design. Where might they fit into existing workflows? Might they be used to improve current processes? 3D visualization is an evolving technology how might this technology bring about advances in existing workflows? Yet while it is important to know which 3D materials are useful for any specific profession, it is just as important to know how these materials can be used. The work of the Substance Source team consists of responding to that demand. It is not the Substance Source team that directly decides the content of such a material release-rather, it is the industry professionals who state the demands of their work. When creating the automotive release, for instance, the vital first step was research-they had to listen to automotive professionals, and learn the actual workflows involved, in order to identify which assets would be valuable. The range of assets continues to grow.Īuthenticity is crucial in the work that the Substance Source team carries out. Other collections have included domains such as Fashion and Apparel, or materials suited to 3D printing. The Substance Source automotive collection, for example, contains around 700 specific interior or exterior assets, to assist in the work of vehicle design or illustration similarly the recent, Parametric City Selection, Building Facades, and Urban Environment collections are intended to be of principal use to architectural visualization specialists in total, these three collections alone provide around 300 assets to facilitate the workflow of architectural visualization professionals. In many cases, these assets are released as collections targeting specific sectors of professional activity. Learn more about Procedural Colorways: Color, Material and Finish Inspiration from Substance Source. It is a vast resource and, by all accounts, a tremendous time-saver. At the time of writing, it comprises nearly 6,000 assets that can be applied to 3D projects each asset is designed to be easily modifiable, to meet a project’s specific needs or style. The Substance Source material library is one of the key elements of the Substance texturing toolset.
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